Super Mario 128 | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Nintendo GameCube/Wii |
Genre(s) | Adventure, platform |
Super Mario 128[1] refers to a series of development projects that were originally to be used only to create a sequel to Super Mario 64. As debuted at Nintendo's Space World trade show in 2000,[2] the demonstrated graphics and physics concepts were gradually incorporated into various games across many years. This includes the rapid object generation in Pikmin, the "sphere walking" technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.[3]